- 21 Feb, 2021 1 commit
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Daniel Selifonov authored
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- 20 Jun, 2016 1 commit
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Daniel Selifonov authored
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- 16 Jun, 2016 1 commit
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Daniel Selifonov authored
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- 14 Jun, 2016 8 commits
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Daniel Selifonov authored
Tweaked depth control. Next step is to bisect the depth parameter to find solutions of the shortest path length if a length unbounded solution is found.
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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- 13 Jun, 2016 6 commits
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Daniel Selifonov authored
Changed end behavior to properly handle some puzzles with multiple exits, where the solution must pass through one exit edge, and end at another.
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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- 12 Jun, 2016 5 commits
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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Daniel Selifonov authored
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